As for the latter, Stray is not a challenging platformer, but will instead let players safely jump from platform to beam to air conditioning window unit to makeshift gondolas without fear of falling to one’s death. Our look at the game was more focused on mechanics, like puzzle-solving and contextual jumping. Through these quests, the cat will unlock memories to learn more about the world and its inhabitants.īlueTwelve Studio producers kept much of the plot and unlockable memories of Stray secret during our preview in an attempt to preserve the story. It serves as a flashlight and a translator, communicating with the humanoid robots in the city and assisting in fetch quests and errands. The flying robotic buddy, earned at some point in the game, is worn like a harness and can interact with technology. The cat’s mission in Stray is to escape the walled cybercity it inhabits, and it will enlist the help of a small drone named B-12 to accomplish that goal. It seems that a lot of the appeal of Stray will be, simply, doing Cat Stuff.īut there is an overarching narrative in Stray, and an “ancient mystery” to uncover, according to its developer. Or they can knock over stacks of books or paint cans at their leisure, traipsing through the mess and leaving colorful paw prints through levels. Not all of Stray’s cat behaviors are strictly gameplay-related players can claw at rugs and couches, similar to how they would claw at doors, using alternating L2 and R2 trigger pulls on a PlayStation controller. Image: BlueTwelve Studio/Annapurna Interactive In one puzzle-solving sequence we saw during the demo, the cat knocked over paint cans from a roof ledge, smashing a glass enclosure and gaining access to a new area. The cat can use its mouth to pick up small objects, like a bucket, or its paws to knock things off of ledges, as cats are wont to do. There’s the aforementioned meow button, but players can also claw at doors to get the attention of residents of apartment buildings and businesses. The PlayStation and PC game’s developer appears to be exploring every aspect of moving through a world as a cat, from platforming - there’s a high amount of verticality in Stray’s level design - to communication with other characters. These actions (or inactions) highlight the developer’s commitment to cat authenticity in Stray, a game where players will experience a sort of power fantasy of laidback feline life. Just lay there, doing nothing, contributing nothing. When playing as this unnamed orange kitty, you can be your most authentic and annoying cat self - or you can nap, pausing your adventure through a sci-fi city populated by machines, for an indeterminate amount of time. There is a dedicated “meow” button in Stray, developer BlueTwelve Studio’s upcoming cyberpunk adventure starring a stray cat, and you can press it as many times as you want.
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